iMechanica - Comments for "Realistic looking simulations" //m.limpotrade.com/node/8576 Comments for "Realistic looking simulations" en you can use to gephi : //m.limpotrade.com/comment/28670#comment-28670 <一个id = "评论- 28670 " > < / > < p > < em >回复< href="//m.limpotrade.com/comment/27407#comment-27407">---

you can use to gephi : "Interactive visualization and exploration platform for all kinds of networks and complex systems"

very used in social sciences nowadays...

stat-foot

Sat, 29 Oct 2016 20:43:04 +0000 Thi comment 28670 at //m.limpotrade.com
--- //m.limpotrade.com/comment/27407#comment-27407

In reply to Realistic looking simulations

nice visualization.

in social sciences they made such 3D experience (for social networks studies)

with web crawlers + Pajek + Processing like on http://www.tags-graffitis.net (visual sociology)

Tue, 07 Jul 2015 18:34:52 +0000 nolan1 comment 27407 at //m.limpotrade.com
I wonder if there is an //m.limpotrade.com/comment/15151#comment-15151

In reply to Re: Canonical graphics test case

I wonder if there is an intentional pun using a bunny as a stock 3d visualization test case when the classic test case for 2d graphics is also a bunny .

Mon, 26 Jul 2010 20:57:38 +0000 Mike Graham comment 15151 at //m.limpotrade.com
Re: Canonical graphics test case //m.limpotrade.com/comment/15140#comment-15140

In reply to Realistic looking simulations

The bunny that you see in some of the simulations has also been used in some Uintah simulations with nVidia GPUs. That seems to be the replacement in the dynamic case for the old static graphics teapot.

-- Biswajit

Sat, 24 Jul 2010 00:00:42 +0000 Biswajit Banerjee comment 15140 at //m.limpotrade.com
Re: Lagoa physics engine //m.limpotrade.com/comment/15137#comment-15137

In reply to Realistic looking simulations

Wow, those are pretty impressive! I had to watch it three times just to see some of thsoe again.

I wonder if it is pure SPH simulations. If so, it gave nice-looking effects even though many of the visualizations don't match my expectations for the types of physics I tend to associate with SPH1, indeed some of the most neat-looking ones really don't (such as the fabrics).

1 The canonical use case being the simulation of Peeps , evidently.

Fri, 23 Jul 2010 21:04:26 +0000 Mike Graham comment 15137 at //m.limpotrade.com
Re: Lagoa physics engine //m.limpotrade.com/comment/15129#comment-15129 <一个id = "评论- 15129 " > < / > < p > < em >回复< href="//m.limpotrade.com/node/8576">Realistic looking simulations

Phil,

The engine was developed by Thiago Costa. Say's its SPH.

http://thiagocosta.net/

-- Biswajit

Wed, 21 Jul 2010 22:12:09 +0000 Biswajit Banerjee comment 15129 at //m.limpotrade.com
method? //m.limpotrade.com/comment/15125#comment-15125

In reply to Realistic looking simulations

The visuals here are impressive, especially the first soil simulation. Is it known what particle method is used? It's a rendering engine for games, so they might not care about accuracy, but its interesting to see how the gaming community handles physics simulations. A year or two ago the University of Utah (Claudio Silva's group) developed a GPU implementation of the Material Point Method; the question was whether physics could be rendered in real time; I don't know how the project turned out.

Wed, 21 Jul 2010 16:30:03 +0000 wallstedt comment 15125 at //m.limpotrade.com